;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 12 Scriptname SF_FS_NQ01_SC03_Cloister_02_000447B8 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN CODE FS_NQ01.CleanUpSC03() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE FS_NQ01.YuslanKillMercenary() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_11 Function Fragment_11() ;BEGIN CODE FS_NQ01.SetAlphaMercenary() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN CODE If FS_NQ01 == NONE FS_NQ01 = Game.GetForm(0x000438AB) as _00E_FS_NQ01_Functions Endif FS_NQ01.SetAlphaMercenary() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE ;d ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_FS_NQ01_Functions Property FS_NQ01 Auto