;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 19 Scriptname SF_FS_NQ01_SC08_Qyra_01_0100A69F Extends Scene Hidden ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN CODE Game.DisablePlayerControls() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE GetOwningQuest().SetCurrentStageID(120) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_15 Function Fragment_15() ;BEGIN CODE FS_NQ01.PortYuslanWithEffects() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE FS_NQ01.DisableYuslan() Game.EnablePlayerControls() FS_NQ01.SetObjectiveDisplayed(50) FS_NQ01.SetObjectiveDisplayed(55) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN CODE GetOwningQuest().SetCurrentStageID(125) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_17 Function Fragment_17() ;BEGIN CODE FS_NQ01.CreateFloatingBody() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_FS_NQ01_Functions Property FS_NQ01 Auto