;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 12 Scriptname SF_FS_NQ01_SC10_Qyra_SecretE_0100F745 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN CODE FS_NQ01.TriggerCorrectionPain() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN CODE Game.DisablePlayerControls() GetOwningQuest().SetObjectiveCompleted(70) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN CODE FS_NQ01.EnableDoor() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE FS_NQ01.YuslanStopAnimation() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_11 Function Fragment_11() ;BEGIN CODE GetOwningQuest().SetCurrentStageID(140) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN CODE FS_NQ01.YuslanFallDown() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_FS_NQ01_Functions Property FS_NQ01 Auto