;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 10 Scriptname SF_FS_NQ02_SC10_Museum_01028F98 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE _00E_FS_NQ02_Functions FS_NQ02 = GetOwningQuest() as _00E_FS_NQ02_Functions FS_NQ02.SC10Failsafe() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment