;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 6 Scriptname SF_FS_NQ03_SC19_GarrecAppear_0102B8F4 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN CODE _00E_FS_NQ03_Functions FS_NQ03 = GetOwningQuest() as _00E_FS_NQ03_Functions FS_NQ03.PlayerSheatheWeapon() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE _00E_FS_NQ03_Functions FS_NQ03 = GetOwningQuest() as _00E_FS_NQ03_Functions FS_NQ03.PlayerDrawWeapon() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE GetOwningQuest().SetCurrentStageID(210) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment