;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 24 Scriptname SF_FS_NQ07_SC05_ManfredSeele_01024B61 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_20 Function Fragment_20() ;BEGIN CODE _00E_FS_NQ07_Functions FS_NQ07 = GetOwningQuest() as _00E_FS_NQ07_Functions FS_NQ07.ManfredFailsave() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_17 Function Fragment_17() ;BEGIN CODE _00E_FS_NQ07_Functions FS_NQ07 = GetOwningQuest() as _00E_FS_NQ07_Functions FS_NQ07.DraugrSound() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_22 Function Fragment_22() ;BEGIN CODE _00E_FS_NQ07_Functions FS_NQ07 = GetOwningQuest() as _00E_FS_NQ07_Functions FS_NQ07.CuthbertSqueak() FS_NQ07.SetObjectiveCompleted(85) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_10 Function Fragment_10() ;BEGIN CODE _00E_FS_NQ07_Functions FS_NQ07 = GetOwningQuest() as _00E_FS_NQ07_Functions FS_NQ07.KillFailsave2() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_11 Function Fragment_11() ;BEGIN CODE _00E_FS_NQ07_Functions FS_NQ07 = GetOwningQuest() as _00E_FS_NQ07_Functions FS_NQ07.SetCurrentStageID(290) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment