;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 30 Scriptname SF_FS_NQR02_SC05_CorpseDisco_0101C709 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN CODE GetOwningQuest().SetCurrentStageID(85) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN CODE FS_NQR02.UpdateObjectivesSkeleton() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_28 Function Fragment_28() ;BEGIN CODE FS_NQR02.OpenLid() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN CODE FS_NQR02.Dig() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_24 Function Fragment_24() ;BEGIN CODE FS_NQR02.TharaelResetAnimation() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_10 Function Fragment_10() ;BEGIN CODE FS_NQR02.UpdateObjectivesCorpse() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_22 Function Fragment_22() ;BEGIN CODE FS_NQR02.UpdateObjectivesSkeleton() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_FS_NQR02_Functions Property FS_NQR02 Auto