;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 24 Scriptname SF_FS_NQR05_SC16_Temple_05_01024C1A Extends Scene Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE FS_NQR05.TharaelBackstab() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN CODE fs_nqr05.SetObjectiveCompleted(95) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE FS_NQR05.SetCurrentStageID(240) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_15 Function Fragment_15() ;BEGIN CODE Game.DisablePlayerControls() FS_NQR05.SpawnAbnormality() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_12 Function Fragment_12() ;BEGIN CODE FS_NQR05.SetCurrentStageID(250) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_FS_NQR05_Functions Property FS_NQR05 Auto