;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 42 Scriptname SF_FS_NQR05_SC17_AfterBossfi_01029A2D Extends Scene Hidden ;BEGIN FRAGMENT Fragment_32 Function Fragment_32() ;BEGIN CODE FS_NQR05.TharaelRemoveSpell() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_13 Function Fragment_13() ;BEGIN CODE FS_NQR05.PlaceRune() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_19 Function Fragment_19() ;BEGIN CODE FS_NQR05.DisablePortal() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_28 Function Fragment_28() ;BEGIN CODE ;_00E_Func_AIWalk.PlayerAIWalk(true) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_40 Function Fragment_40() ;BEGIN CODE FS_NQR05.MoveFatherVoiceToSource() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_31 Function Fragment_31() ;BEGIN CODE FS_NQR05.TharaelEnableHeadtracking() ((FS_NQR05) as _00E_FS_NQR05_Functions).openFatherPortal() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_12 Function Fragment_12() ;BEGIN CODE FS_NQR05.SetCurrentStageID(270) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_35 Function Fragment_35() ;BEGIN CODE FS_NQR05.TharaelDisableHeadtracking() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_20 Function Fragment_20() ;BEGIN CODE ((FS_NQR05) as _00E_FS_NQR05_Functions).MaterializeFatherBrotherSorrow() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_FS_NQR05_Functions Property FS_NQR05 Auto