;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 29 Scriptname SF_FS_NQR05_SC19_FatherStory_0102A070 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_27 Function Fragment_27() ;BEGIN CODE _00E_Func_AIWalk.PlayerAIWalk(true) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_25 Function Fragment_25() ;BEGIN CODE _00E_Func_AIWalk.PlayerAIWalkStop() Game.DisablePlayerControls() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN CODE GetOwningQuest().SetCurrentStageID(310) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_23 Function Fragment_23() ;BEGIN CODE FS_NQR05.AddMusic() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_26 Function Fragment_26() ;BEGIN CODE _00E_Func_AIWalk.PlayerAIWalk(False) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_21 Function Fragment_21() ;BEGIN CODE FS_NQR05.SetCurrentStageID(320) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_22 Function Fragment_22() ;BEGIN CODE FS_NQR05.killLetho() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN CODE GetOwningQuest().SetCurrentStageID(300) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_16 Function Fragment_16() ;BEGIN CODE (GetOwningQuest() as _00E_FS_NQR05_Functions).takeOfMask() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_FS_NQR05_Functions Property FS_NQR05 Auto