;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 6 Scriptname SF_MQ01_UnchartedLand_PreVis_000824A6 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE MQ01_SC01DoorREF.Lock() MQ01_SC01DoorREF.SetLockLevel(255) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment ObjectReference Property MQ01_SC01DoorREF Auto