;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 67 Scriptname SF_MQ06_SC1_PlayerEncounters_000D24B7 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_39 Function Fragment_39() ;BEGIN CODE MQ06.SetUp() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_37 Function Fragment_37() ;BEGIN CODE AllowIdleChatter.SetValue(0) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_59 Function Fragment_59() ;BEGIN CODE MQ06.DisableCharacters() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_34 Function Fragment_34() ;BEGIN CODE MQ06.TurnActorsTranslucent() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_42 Function Fragment_42() ;BEGIN CODE MQ06.FadeInKonstantin() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_44 Function Fragment_44() ;BEGIN CODE Mq06.FadeInNatara() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_46 Function Fragment_46() ;BEGIN CODE MQ06.FadeInCalia() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_43 Function Fragment_43() ;BEGIN CODE MQ06.FadeInTealor() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE MQ06.FadeBack() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_MQ06_Functions Property MQ06 Auto GlobalVariable Property AllowIdleChatter Auto