;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 36 Scriptname SF_MQ06_SC5_RitualScene_000FE207 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_11 Function Fragment_11() ;BEGIN CODE MQ06.DespawnDunwar() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_25 Function Fragment_25() ;BEGIN CODE MQ06.CrowdSayLine() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN CODE MQ06.StartSilence() _00E_Func_AIWalk.PlayerAIWalk(False) Game.ForceThirdPerson() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN CODE Game.GetPlayer().PlayIdle(IdleStop_Loose) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE GetOwningQuest().SetCurrentStageID(50) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_33 Function Fragment_33() ;BEGIN CODE MQ06.OnConsecrationKicksIn() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN CODE _00E_Func_AIWalk.PlayerAIWalkStop() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_23 Function Fragment_23() ;BEGIN CODE Game.EnablePlayerControls() Game.SetPlayerAIDriven(false) Game.ShowFirstPersonGeometry(true) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_29 Function Fragment_29() ;BEGIN CODE Steam.UnlockAchievement("END_COMPLETE_MQ06_01") ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_MQ06_Functions Property MQ06 Auto Idle Property IdleStop_Loose Auto