;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 11 Scriptname SF_MQ07A_SC12_JesparFinalDia_0010A751 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_10 Function Fragment_10() ;BEGIN CODE AllowIdleChatter.SetValue(0) If GetOwningQuest().GetCurrentStageID() == 187 Utility.Wait(3.0) ; Wait a bit for the player to end teleporting Else Utility.Wait(0.1) If PlayerREF.GetActorValue("Variable03") == 5.0 Utility.Wait(2.0) ; Wait a bit for the player to end teleporting EndIf EndIf ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN CODE MQ07a.FadeBackSC13() Game.EnablePlayerControls() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN CODE AllowIdleChatter.SetValue(1) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN CODE MQ07a.EnableWordOfTheDeadSound() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN CODE MQ07a.MoveJesparAndPlayer() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_MQ07a_Functions Property MQ07A Auto GlobalVariable Property AllowIdleChatter Auto Actor Property PlayerREF Auto