;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 15 Scriptname SF_MQ07A_SC14_SigilstoneActi_0010A76F Extends Scene Hidden ;BEGIN FRAGMENT Fragment_14 Function Fragment_14() ;BEGIN CODE (Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN CODE GetOwningQuest().SetCurrentStageID(215) (Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking() MQ07A.EndSC14() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_10 Function Fragment_10() ;BEGIN CODE AllowIdleChatter.SetValue(1) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_12 Function Fragment_12() ;BEGIN CODE GetOwningQuest().SetObjectiveCompleted(45) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN CODE MQ07a.ActivateSigilStone() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN CODE AllowIdleChatter.SetValue(0) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_13 Function Fragment_13() ;BEGIN CODE MQ07a.SetCurrentStageID(197) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_MQ07a_Functions Property MQ07A Auto GlobalVariable Property AllowIdleChatter Auto