;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 42 Scriptname SF_MQ08_IntoTheDeep_SceneTem_000D0EAA Extends Scene Hidden ;BEGIN FRAGMENT Fragment_29 Function Fragment_29() ;BEGIN CODE _00E_MQ08_Questfunctions MQ08 = GetOwningQuest() as _00E_MQ08_Questfunctions MQ08.RemoveCombatMusic() (Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_34 Function Fragment_34() ;BEGIN CODE _00E_MQ08_Questfunctions MQ08 = GetOwningQuest() as _00E_MQ08_Questfunctions MQ08.KonstantinStartCombat() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_13 Function Fragment_13() ;BEGIN CODE MQ09a.KonstantinStartCombat() (Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_40 Function Fragment_40() ;BEGIN CODE (Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE _00E_MC_JesparRef.MoveTo(MQ08JesparTempleMarkerRef) _00E_MC_KonstantinRef.MoveTo(MQ08TempleInsideKonstantinPortmarker) MQ09a.SetJesparCombatGlobal(1) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_31 Function Fragment_31() ;BEGIN CODE _00E_MQ08_Questfunctions MQ08 = GetOwningQuest() as _00E_MQ08_Questfunctions MQ08.AddMadnessMusic() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_39 Function Fragment_39() ;BEGIN CODE GetOwningQuest().SetCurrentStageID(140) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_16 Function Fragment_16() ;BEGIN CODE GetOwningQuest().SetCurrentStageID(145) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_41 Function Fragment_41() ;BEGIN CODE (Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment ObjectReference Property _00E_MC_JesparREF Auto ObjectReference Property MQ08JesparTempleMarkerRef Auto ObjectReference Property MQ08TempleInsideKonstantinPortmarker Auto ObjectReference Property _00E_MC_KonstantinREF Auto _00E_MQ08_Questfunctions Property MQ09a Auto