;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 12 Scriptname SF_MQ08Prologue_SC1_Discussi_0010D1A1 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_11 Function Fragment_11() ;BEGIN CODE Utility.Wait(0.25) ; This pause is need for the next forcegreet - of Tealor, to auto-start ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN CODE Game.RequestAutoSave() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE GetOwningQuest().SetCurrentStageID(45) (Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE _00E_MQ08aPrologue_Functions MQ08a = GetOwningQuest() as _00E_MQ08aPrologue_Functions MQ08a.PortKonstantin() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN CODE GetOwningQuest().SetCurrentStageID(15) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN CODE AllowIdleChatter.SetValue(1) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN CODE _00E_MQ08aPrologue_Functions MQ08a = GetOwningQuest() as _00E_MQ08aPrologue_Functions MQ08a.CheckForCompanionQuests() MQ08a.AddSilence() AllowIdleChatter.SetValue(0) (Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment GlobalVariable Property AllowIdleChatter Auto