;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 25 Scriptname SF_MQ09_D1_SceneIsle_000EA957 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_12 Function Fragment_12() ;BEGIN CODE _00E_MQ09_QuestFunctions MQ09NG = GetOwningQuest() as _00E_MQ09_QuestFunctions MQ09NG.PlayerStandUp() _FS_Phasmalist_ControlQuest.UnsummonApparitionIfExists() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_11 Function Fragment_11() ;BEGIN CODE MQ09.RemoveSilences() _00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_JesparREF, True, 550, 500, 100) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN CODE _00E_MC_JEsparRef.StartCombat(MQ09bSkelett) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_17 Function Fragment_17() ;BEGIN CODE MQ09.SC01JesparFailsafe() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE GetOwningQuest().SetCurrentStageID(20) _00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_JesparREF, False) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN CODE _00E_Func_AIWalk.PlayerAIWalkStop() _FS_Phasmalist_ControlQuest.UnsummonApparitionIfExists() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment Actor Property MQ09bSkelett Auto Actor Property _00E_MC_JesparREF Auto _00E_MQ09_QuestFunctions Property MQ09 Auto