;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 34 Scriptname SF_MQ10b_SC2_Temple_001080C3 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN CODE _00E_MQ10b_Questfunctions MQ10b = GetOwningQuest() as _00E_MQ10b_Questfunctions MQ10b.AddSilence() (Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_28 Function Fragment_28() ;BEGIN CODE _00E_MQ10b_Questfunctions MQ10b = GetOwningQuest() as _00E_MQ10b_Questfunctions MQ10b.FadeBack() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_17 Function Fragment_17() ;BEGIN CODE _00E_MQ10b_Questfunctions MQ10b = GetOwningQuest() as _00E_MQ10b_Questfunctions MQ10b.TealorPortToBeacon() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN CODE AllowIdleChatter.SetValue(1) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN CODE GetOwningQuest().SetCurrentStageID(55) GetOwningQuest().SetObjectiveDisplayed(37) _00E_MQ10b_Questfunctions MQ10b = GetOwningQuest() as _00E_MQ10b_Questfunctions MQ10b.LockDoors() (Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN CODE AllowIdleChatter.SetValue(0) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_30 Function Fragment_30() ;BEGIN CODE AllowIdleChatter.SetValue(0) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN CODE GetOwningQuest().SetCurrentStageID(45) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_22 Function Fragment_22() ;BEGIN CODE (GetOwningQuest() as _00E_MQ10b_Questfunctions).SitJespar() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment GlobalVariable Property AllowIdleChatter Auto