;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 13 Scriptname SF_MQ11a_SC09_CaliaMainHall_000E48CD Extends Scene Hidden ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN CODE (GetOwningQuest() as _00E_MQ11a_Functions).SwitchCaliaNormalDialogue(False) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE (GetOwningQuest() as _00E_MQ11a_Functions).SetCaliaAsCompanion(False) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN CODE (GetOwningQuest() as _00E_MQ11a_Functions).SwitchCaliaNormalDialogue(True) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_12 Function Fragment_12() ;BEGIN CODE ; Force Calia stop doing the idles from the idle marker, otherwise they are played up to the forcegreet Debug.SendAnimationEvent(_00E_MC_CaliaREF, "IdleForceDefaultState") ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN CODE (GetOwningQuest() as _00E_MQ11a_Functions).CaliaEquipTorch(False) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_11 Function Fragment_11() ;BEGIN CODE (GetOwningQuest() as _00E_MQ11a_Functions).CaliaEquipTorch(True) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment Actor Property _00E_MC_CaliaREF Auto