;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 25 Scriptname SF_MQ11a_SC11_LeftTowerVisio_000E48FE Extends Scene Hidden ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN CODE MQ11a.TinkererEnterBleedOut() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN CODE MQ11a.StopTowerVisionFX() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN CODE MQ11a.TinkererKill() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_19 Function Fragment_19() ;BEGIN CODE ; Reset the "nervous" idles from the previous phase Alias_StarlingTinkerer.GetActorReference().PlayIdle(IdleStop_Loose) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_11 Function Fragment_11() ;BEGIN CODE MQ11a.PrepareForLeftTowerVision() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN CODE MQ11a.StartLeftTowerVision01() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_24 Function Fragment_24() ;BEGIN CODE Alias_DalGalar.GetActorReference().PlayIdle(IdleGive) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_23 Function Fragment_23() ;BEGIN CODE Alias_DalGalar.GetActorReference().PlayIdle(IdleStop_Loose) Alias_StarlingTinkerer.GetActorReference().PlayIdle(IdleStop_Loose) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_22 Function Fragment_22() ;BEGIN CODE Alias_StarlingTinkerer.GetActorReference().PlayIdle(IdleTake) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_MQ11a_Functions Property MQ11a Auto ReferenceAlias Property Alias_DalGalar Auto ReferenceAlias Property Alias_StarlingTinkerer Auto Idle Property IdleGive Auto Idle Property IdleTake Auto Idle Property IdleStop_Loose Auto