;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 6 Scriptname SF_MQ11a_SC13_LeftTowerMayas_000EA810 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE ;set the int variable again in case the previous phase somehow did not set it, report ERB-1289, couldn't debug properly due to missing save (GetOwningQuest() as _00E_MQ11a_Functions).SetD11SayOnce(1) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN CODE _00E_MQ11a_Functions q = (GetOwningQuest() as _00E_MQ11a_Functions) q.SwitchCaliaNormalDialogue(False) q.CaliaEquipTorch(False) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN CODE (GetOwningQuest() as _00E_MQ11a_Functions).SwitchCaliaNormalDialogue(True) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment