;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 34 Scriptname SF_MQ11a_SC20_LibraryScene_000EAEB0 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_13 Function Fragment_13() ;BEGIN CODE Game.DisablePlayerControls() Mq11a.EnableMercenaryLeader() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_26 Function Fragment_26() ;BEGIN CODE MQ11a.CaliaSetHeadTracking() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_31 Function Fragment_31() ;BEGIN CODE Mq11a.SetCurrentStageID(140) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_33 Function Fragment_33() ;BEGIN CODE Game.EnablePlayerControls() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_16 Function Fragment_16() ;BEGIN CODE MQ11a.EnableMercenaries() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN CODE MQ11a.FadeInMercenaryLeader() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_MQ11a_Functions Property MQ11a Auto