;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 28 Scriptname SF_MQ11a_SC8_FirstVision_000E43C8 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN CODE MQ11a.StartVisionFX() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_19 Function Fragment_19() ;BEGIN CODE MQ11a.SetObjectiveDisplayed(35) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_11 Function Fragment_11() ;BEGIN CODE MQ11a.SetObjectiveCompleted(35) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_27 Function Fragment_27() ;BEGIN CODE (GetOwningQuest() as _00E_MQ11a_Functions).SwitchCaliaNormalDialogue(True) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN CODE MQ11a.StopVisionFX() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_18 Function Fragment_18() ;BEGIN CODE MQ11a.ReanimateCorpses() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_26 Function Fragment_26() ;BEGIN CODE (GetOwningQuest() as _00E_MQ11a_Functions).SwitchCaliaNormalDialogue(False) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_22 Function Fragment_22() ;BEGIN CODE MQ11a.SetObjectiveCompleted(30) MQ11a.SetObjectiveDisplayed(37) ; Old saves compatibility If MQ11a.IsObjectiveCompleted(35) == False MQ11a.SetObjectiveCompleted(35) EndIf ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_24 Function Fragment_24() ;BEGIN CODE MQ11a.StopMusic() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_MQ11a_Functions Property MQ11a Auto