;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 10 Scriptname SF_MQ12a_SC3_Insert3rdStone_0011B08C Extends Scene Hidden ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN CODE AllowIdleChatter.SetValue(0) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN CODE GetOwningQuest().SetCurrentStageID(25) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN CODE MQ12a.ClearLexLookAt() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN CODE ; Force Lex to look at Stone 03 again to prevent him from checking the player MQ12a.LexLookAtStone03() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN CODE MQ12a.InsertFirstStone03FX() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_MQ12a_Functions Property MQ12a Auto GlobalVariable Property AllowIdleChatter Auto