;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 28 Scriptname SF_MQ13c_SC07_TurretAttack_0013B5DF Extends Scene Hidden ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN CODE MQ13c.FireBolt01() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE MQ13c.ActivateTurret02() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_12 Function Fragment_12() ;BEGIN CODE Game.DisablePlayerControls() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_13 Function Fragment_13() ;BEGIN CODE MQ13c.CloseShutter() Game.EnablePlayerControls() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN CODE MQ13c.SetObjective() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_22 Function Fragment_22() ;BEGIN CODE MQ13c.GoToFiringState() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_25 Function Fragment_25() ;BEGIN CODE MQ13c.akCompanionRomance.MoveTo(Game.GetPlayer()) MQ13c.akCompanionNoRomance.MoveTo(Game.GetPlayer()) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN CODE MQ13c.OpenSecretPassage() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_MQ13c_Functions Property MQ13c Auto