;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 17 Scriptname SF_MQ14_SC04_NoviceScene_00141D61 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN CODE MQ14.FilLTraitorScene() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE ;d ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE GetOwningQuest().SetCurrentStageID(43) MQ14.DisableBarrier() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN CODE MQ14.EnableWar() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN CODE GetOwningQuest().SetCurrentStageID(50) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN CODE MQ14.SetCurrentStageID(42) MQ14.NoviceExplode() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_14 Function Fragment_14() ;BEGIN CODE MQ14.AddCombatMusic() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_MQ14_Functions Property MQ14 Auto