;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 9 Scriptname SF_MQ14_SC06_Interrogation_001433E1 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE ;MQ14.FadeToBlackTraitor() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE AllowIdleChatter.SetValue(0) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN CODE MQ14.PlayBloodShader() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN CODE getOwningQuest().SetObjectiveDisplayed(30) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN CODE getOwningQuest().SetObjectiveDisplayed(30) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_MQ14_Functions Property MQ14 Auto GlobalVariable Property AllowIdleChatter Auto