;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 40 Scriptname SF_MQ16_SC10_Temple_03_001485F2 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_21 Function Fragment_21() ;BEGIN CODE MQ16.EnableWordOfTheDead() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_28 Function Fragment_28() ;BEGIN CODE MQ16.StartVision_02_SC010() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_31 Function Fragment_31() ;BEGIN CODE MQ16.SetObjectiveCompleted(20) MQ16.AddZyklusLoop() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_20 Function Fragment_20() ;BEGIN CODE MQ16.SetCurrentStageID(125) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_34 Function Fragment_34() ;BEGIN CODE _00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_TealorREF, False) _00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_YuslanREF, False) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN CODE MQ16.PrepareVision_SC10() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_16 Function Fragment_16() ;BEGIN CODE MQ16.StopVision_SC10() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_18 Function Fragment_18() ;BEGIN CODE MQ16.StopVision_02_SC010() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_23 Function Fragment_23() ;BEGIN CODE MQ16.StartVision_SC10() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_17 Function Fragment_17() ;BEGIN CODE MQ16.PrepareVision_02_SC10() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_MQ16_Functions Property MQ16 Auto Actor Property _00E_MC_TealorREF Auto Actor Property _00E_MC_YuslanRef Auto