;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 21 Scriptname SF_MQ16_SC12_Numinos_001486A5 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_11 Function Fragment_11() ;BEGIN CODE Game.EnablePlayerControls() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN CODE MQ16.AddNuminosMusic() Game.SetHudCartMode(True) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_14 Function Fragment_14() ;BEGIN CODE ; Failsave for the case that the player has blocked the way ; for Yuslan and/or Tealor. if _00E_MC_Yuslan.GetDistance(MQ16_SC12_YuslanStartREF003) > 160 _00E_MC_Yuslan.MoveTo(MQ16_SC12_YuslanStartREF003) _00E_MC_Yuslan.Disable() _00E_MC_Yuslan.Enable() endif if _00E_MC_TealorRef.GetDistance(MQ16_SC12_YuslanStartREF004) > 160 _00E_MC_TealorRef.MoveTo(MQ16_SC12_YuslanStartREF004) _00E_MC_TealorRef.Disable() _00E_MC_TealorRef.Enable() endif ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN CODE MQ16.GetUpEveryone() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE GetOwningQuest().SetCurrentStageID(150) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN CODE GetOwningQuest().SetCurrentStageID(160) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN CODE MQ16.YuslanTeleport() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_MQ16_Functions Property MQ16 Auto Actor Property _00E_MC_Yuslan Auto ObjectReference Property MQ16_SC12_YuslanStartREF003 Auto ObjectReference Property MQ16_SC12_YuslanStartREF004 Auto Actor Property _00E_MC_TealorREF Auto