;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 20 Scriptname SF_MQ17_SC10_LaunchSequence_0014BEBE Extends Scene Hidden ;BEGIN FRAGMENT Fragment_17 Function Fragment_17() ;BEGIN CODE MQ17.LaunchCapsule() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_13 Function Fragment_13() ;BEGIN CODE MQ17.MQ18a.SetCurrentStageID(10) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE MQ17.FadeBack() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN CODE _00E_Func_AIWalk.PlayerAIWalk(False) Game.ForceFirstPerson() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_15 Function Fragment_15() ;BEGIN CODE MQ17.FadeBack() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_18 Function Fragment_18() ;BEGIN CODE MQ17.PlayerResurrectFailsave() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN CODE MQ17.CloseCompanionCapsule() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_MQ17_Functions Property MQ17 Auto