;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 54 Scriptname SF_MQP02_SC3_RiqAndSebald02_000775FC Extends Scene Hidden ;BEGIN FRAGMENT Fragment_30 Function Fragment_30() ;BEGIN CODE MQp02.OpenFreightRoomDoor() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_33 Function Fragment_33() ;BEGIN CODE MQP02.DisableBlockade() ; Failsave for the failure of Sirius' Travel AI (action 24): if MQP02_SiriusRef.GetPositionZ() >= 142 MQP02_SiriusRef.MoveTo(MQP02_SebaldREF) endif ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN CODE MQP02.SetCurrentStageID(60) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_50 Function Fragment_50() ;BEGIN CODE MQp02. SebaldRoomFailsave() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_46 Function Fragment_46() ;BEGIN CODE MQP02.StartActualCombat() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_21 Function Fragment_21() ;BEGIN CODE MQp02.StartCombatMusic() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_10 Function Fragment_10() ;BEGIN CODE ;MQP02.StartActualCombat() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_37 Function Fragment_37() ;BEGIN CODE MQP02.ShowTutorialMessage01() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_40 Function Fragment_40() ;BEGIN CODE MQp02.ShowTutorialMessage02() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_MQP02_Functions Property MQP02 Auto Actor Property MQP02_SiriusREF Auto Actor Property MQP02_SebaldREF Auto