;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 8 Scriptname SF_NQ_G_05_SC03_DijaamTalk_0013C3F8 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN CODE AllowIdleChatter.SetValue(1) NQ_G_05.RemoveSilence() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE GetOwningQuest().SetCurrentStageID(60) NQ_G_05.SwitchChairs() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN CODE AllowIdleChatter.SetValue(0) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN CODE NQ_G_05.AddSilence() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE GetOwningQuest().SetCurrentStageID(45) NQ_G_05.DumpDijaam() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_NQ_G_05_Functions Property NQ_G_05 Auto GlobalVariable Property AllowIdleChatter Auto