;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 7 Scriptname SF_NQ_G_06_SC05_EncounterInC_0013CFED Extends Scene Hidden ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN CODE GetOwningQuest().SetObjectiveCompleted(30) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN CODE GetOwningQuest().SetObjectiveCompleted(30) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN CODE NQ_G_06.StopFight() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN CODE NQ_G_06.StartFightEnderalean() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE NQ_G_06.StartFightKilean() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN CODE NQ_G_06.DespawnMages() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_NQ_G_06_Functions Property NQ_G_06 Auto