;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 42 Scriptname SF_NQ_G_07Dijaam_SC05_Theate_0013FA43 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN CODE NQ_G_07.OverrideDijaamActivator() GetOwningQuest().SetObjectiveCompleted(85) GetOwningQuest().SetObjectiveDisplayed(90) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN CODE NQ_G_07.StartCombatMendelus() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_30 Function Fragment_30() ;BEGIN CODE NQ_G_07.StartCombatPetrified02() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_34 Function Fragment_34() ;BEGIN CODE NQ_G_07.DijaamThrowFlashpowder(NQ_G_07.PlayerREF, true) NQ_G_07.DijaamAttackPlayer() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_11 Function Fragment_11() ;BEGIN CODE GetOwningQuest().SetCurrentStageID(100) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN CODE GetOwningQuest().SetCurrentStageID(85) NQ_G_07.GiveDevraPotion() NQ_G_07.RemoveCombatMusic() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_21 Function Fragment_21() ;BEGIN CODE AllowIdleChatter.SetValue(0) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_27 Function Fragment_27() ;BEGIN CODE NQ_G_07.ShootPoisonArrow() NQ_G_07.TeleportMendelus() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN CODE NQ_G_07.RemovePotion() NQ_G_07.DijaamActivateOverrideDisable() NQ_G_07.ReopenTheaterDoors() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_NQ_G_07_Functions Property NQ_G_07 Auto GlobalVariable Property AllowIdleChatter Auto