;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 11 Scriptname SF_NQ_G_07Mael_SC05_TheaterF_0013F9C6 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN CODE NQ_G_07.TeleportMendelus() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN CODE NQ_G_07.OverrideMaelActivator() GetOwningQuest().SetObjectiveCompleted(60) GetOwningQuest().SetObjectiveDisplayed(65) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE NQ_G_07.ShootPoisonArrow() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN CODE NQ_G_07.StartCombatPetrified() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN CODE GetOwningQuest().SetCurrentStageID(60) GetOwningQuest().SetObjectiveDisplayed(60) NQ_G_07.GiveDevraPotion() NQ_G_07.RemoveCombatMusic() NQ_G_07.ReopenTheaterDoors() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE GetOwningQuest().SetCurrentStageID(55) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN CODE NQ_G_07.StartCombatMendelus() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_NQ_G_07_Functions Property NQ_G_07 Auto