Scriptname SpawnerTask Hidden ; SpawnerTask allows to spawn and position an arbitrary number references in game world. ; It's effectively a batch combination of PlaceAtMe and SetPosition/MoveTo that smoothly executes in a single frame. ; ; Example: ; ; ObjectReference player = ... ; Form chair = ... ; float[] offset = new float[3] ; float[] rotation = new float[3] ; ; ; Allocate new task ; int taskId = SpawnerTask.Create() ; ; ; No rotation ; rotation[0] = 0 ; rotation[1] = 0 ; rotation[2] = 0 ; ; ; Spawn 100 chairs in a grid above the player ; int i = 0 ; while i < 100 ; offset[0] = -250 + (i / 10) * 50 ; offset[1] = -250 + (i % 10) * 50 ; offset[2] = 200 ; ; SpawnerTask.AddSpawn(taskId, chair, player, offset, rotation) ; i += 1 ; endWhile ; ; ; Run the task and return all placed references in an array ; ObjectReference[] spawned = SpawnerTask.Run(taskId) ; Creates a new SpawnerTask and returns a handle, which is an identifier for the created task. ; The task handle is valid until the task has been run or canceled, or until the calling stack has exited. ; (Function type: non-delayed) ; int Function Create() global native ; Adds a spawn to the task identified by the given handle. ; Running the task places a new instance of formToPlace at target reference with given rotation and position offset. Parameters are analogously defined to PlaceAtMe. ; Multiple spawns can be added to the same task to be executed in a batch (which is the purpose). ; (Function type: non-delayed) ; Function AddSpawn(int handle, Form formToPlace, ObjectReference target, float[] positionOffset, float[] rotation, int count = 1, bool bForcePersist = false, bool bInitiallyDisabled = false) global native ; Runs the task and returns the spawned references in an array. May return arrays with a size larger than 128. ; The resources allocated to the task are freed in the process, so the same task handle cannot be run twice. ; (Function type: latent) ; ObjectReference[] Function Run(int handle) global native ; Cancels a task before running it and frees its allocated resources. ; Tasks cannot be canceled once they have been started with Run, and vice versa. ; Function Cancel(int handle) global native