;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 2 Scriptname TIF__01029ADA Extends TopicInfo Hidden ;BEGIN FRAGMENT Fragment_1 Function Fragment_1(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor ;BEGIN CODE if SympathyEsme.GetValue() >= 30 PlayerREF.AddItem(_00E_FS_NQ02_Amulett, 1) else PlayerREF.AddItem(GemDiamond, 1) endif ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment Actor Property PlayerREF Auto Actor Property _00E_FS_NQ02_EsmeREF Auto Armor Property _00E_FS_NQ02_Amulett Auto MiscObject Property GemDiamond Auto GlobalVariable Property SympathyEsme Auto