scriptName Tripwire extends TrapTriggerBase State Active Event OnBeginState() SetMotionType (1) TriggerSound.play (Self as ObjectReference) Self.blockActivation (False) Activate (Self as ObjectReference) Self.blockActivation (True) PlayAnimation ("Trigger") GoToState ("DoNothing") EndEvent Event OnHit (ObjectReference akAggressor, Form akSource, Projectile akProjectile, Bool abPowerAttack, Bool abSneakAttack, Bool abBashAttack, Bool abHitBlocked) EndEvent EndState State DoNothing Event OnBeginState() SetDestroyed (True) EndEvent Event OnLoad() EndEvent EndState Event OnLoad() SetMotionType(4) EndEvent ;/ Event OnCellDetach() SetMotionType(1) EndEvent /; Function LocalActivateFunction() GoToState ("Active") EndFunction Event OnReset() Self.Reset() ;SetMotionType (4) - USKP 2.0.1: Can't do this here, needs to rely on the OnLoad event above. Self.ClearDestruction() Self.SetDestroyed (False) GoToState ("Inactive") CountUsed = 0 EndEvent Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) GoToState ("Active") EndEvent