Scriptname Weapon extends Form Hidden ; Fire this weapon base object from the specified source Function Fire(ObjectReference akSource, Ammo akAmmo = None) native ; SKSE 64 additions built 2020-07-29 17:24:48.495000 UTC int Function GetBaseDamage() native Function SetBaseDamage(int damage) native int Function GetCritDamage() native Function SetCritDamage(int damage) native float Function GetReach() native Function SetReach(float reach) native float Function GetMinRange() native Function SetMinRange(float minRange) native float Function GetMaxRange() native Function SetMaxRange(float maxRange) native float Function GetSpeed() native Function SetSpeed(float speed) native float Function GetStagger() native Function SetStagger(float stagger) native int Function GetWeaponType() native Function SetWeaponType(int type) native ; works on the path to the nif file representing the in-game model of the weapon string Function GetModelPath() native Function SetModelPath(string path) native ; works on the path to the nif file representing the icon for the weapon in the inventory string Function GetIconPath() native Function SetIconPath(string path) native ; works on the path to the file representing the message icon for the weapon string Function GetMessageIconPath() native Function SetMessageIconPath(string path) native ; works on the enchantment associated with the weapon Enchantment Function GetEnchantment() native Function SetEnchantment(Enchantment e) native ; works on the enchantment value of the associated weapon int Function GetEnchantmentValue() native Function SetEnchantmentValue(int value) native ; works on the weapon model when equipped of the associated weapon Static Function GetEquippedModel() native Function SetEquippedModel(Static model) native ; Returns the particular equipslot type EquipSlot Function GetEquipType() native Function SetEquipType(EquipSlot type) native string Function GetSkill() native Function SetSkill(string skill) native ; DamageResist ; ElectricResist ; FireResist ; FrostResist ; MagicResist ; PoisonResist string Function GetResist() native Function SetResist(string resist) native ; works on the spell that applies when critting Spell Function GetCritEffect() native Function SetCritEffect(Spell ce) native ; Gets, sets or unsets whether the the crit effect should only occur on death bool Function GetCritEffectOnDeath() native Function SetCritEffectOnDeath(bool ceod) native ; Gets/sets the weapons crit multiplier float Function GetCritMultiplier() native Function SetCritMultiplier(float crit) native ; returns the weapon template of this weapon Weapon Function GetTemplate() native bool Function IsBattleaxe() return HasKeywordString("WeapTypeBattleaxe") endFunction bool Function IsBow() return HasKeywordString("WeapTypeBow") endFunction bool Function IsDagger() return HasKeywordString("WeapTypeDagger") endFunction bool Function IsGreatsword() return HasKeywordString("WeapTypeGreatsword") endFunction bool Function IsMace() return HasKeywordString("WeapTypeMace") endFunction bool Function IsStaff() return HasKeywordString("WeapTypeStaff") endFunction bool Function IsSword() return HasKeywordString("WeapTypeSword") endFunction bool Function IsWarhammer() return HasKeywordString("WeapTypeWarhammer") endFunction bool Function IsWarAxe() return HasKeywordString("WeapTypeWarAxe") endFunction