Scriptname WebDestructibleSCRIPT extends ObjectReference import debug import utility Quest property myQuest auto {the quest to manipulate when web is destroyed} Int property myQuestStageOnFirstStage auto {if needed, the stage to set when web hits first stage of destruction} Int property myQuestStageOnDestroyed auto {if needed, the stage to set when web is destroyed} ObjectReference property webActor auto {the actor stuck in the web} ObjectReference property webTrigger auto {the trigger calling random animations on actor in web and web itself} Scene property myScene01 auto {if needed, the scene to start when web hits its first stage} Scene property myScene02 auto {if needed, the scene to start when web is destroyed} Event OnDestructionStageChanged(int aiOldStage, int aiCurrentStage) if(aiCurrentStage == 1) if(myQuest) myQuest.SetCurrentStageID(myQuestStageOnFirstStage) ;if there is a scene to start, then start the scene endif if(myScene01) myScene01.start() endif endif if(aiCurrentStage == 2) ;web is destroyed ;if there's a trigger controlling the random web animations, then need to set its stopCondition if(webTrigger) SpiderWebAnimationsSCRIPT myWebTrigger = webTrigger as SpiderWebAnimationsSCRIPT myWebTrigger.stopCondition = true myWebTrigger.gotoState("done") endif ;if there's an actor in the web, set his variable and get him out if(webActor) Actor myActor = webActor as Actor myActor.SetActorValue("Variable03", 5) myActor.evaluatePackage() endif ;if there is a quest to manipulate, then set the stage if(myQuest) myQuest.SetCurrentStageID(myQuestStageOnDestroyed) endif ;if there is a scene to start, then start the scene if(myScene02) if(!myScene01.isPlaying()) myScene02.start() endif endif ;animate the web playAnimation("Exit") endif endEvent