Scriptname _00E_EnemyGroupParentScript extends Actor

Keyword Property EnemyGroup_Child01 Auto
Keyword Property EnemyGroup_Child02 Auto
Keyword Property EnemyGroup_Child03 Auto
Keyword Property EnemyGroup_Child04 Auto
Keyword Property EnemyGroup_Child05 Auto

Event OnCombatStateChanged(Actor akTarget, int aeCombatState)
	If aeCombatState == 1
		_CallForChildHelp(EnemyGroup_Child01)
		_CallForChildHelp(EnemyGroup_Child02)
		_CallForChildHelp(EnemyGroup_Child03)
		_CallForChildHelp(EnemyGroup_Child04)
		_CallForChildHelp(EnemyGroup_Child05)
	EndIf
EndEvent

Function _CallForChildHelp(Keyword childKeyword)
	If childKeyword
		Actor myChild = GetLinkedRef(childKeyword) as Actor
		If myChild && myChild.IsInCombat() == False
			; Debug.Trace(self + ": calling child " + myChild)
			myChild.EvaluatePackage()
		EndIf
	EndIf
EndFunction