#include "skse64/GameData.h" // 9615953AF64D4A2EB76F7BDE0F38D30B311B1351+40 RelocAddr g_gameTime(0x03007710); // B8860AA646A4AA64DB8D5C6EDA306FC6B59F1B9B+5B RelocPtr g_dataHandler(0x01F59DA8); // 5F417CF4D2EB33C7D6903EA38BB5CDDEF48A6F83+4B RelocPtr g_persistentFormManager(0x01F5A468); // EC410889481EE7B9DC4B6D7A707FA41B72CDCE48+4 RelocPtr g_faceGen(0x01F5A4C0); // F22C9BC54C962ED86B36585C0EC0E729DCA18000+26 RelocPtr g_MagicFavorites(0x02FC23A0); // 6C8AEF51A6996BA6DC317E92014FCC446B5DBC17+25 RelocPtr g_MenuTopicManager(0x02F9B218); // 5ED03BBC1845C7394493F8FAA1DE8C7AEB3E2350+2A RelocPtr g_actorValueList(0x01F59D98); // aWerewolfSpell RelocPtr g_defaultObjectList(0x01E4AF20); // 68BF756333EF751059E935236F381FA91F62C373+22 RelocPtr g_saveLoadManager(0x02FC23B8); // 3B74AA860AC42F1080FAF792E4BE1D3BF0E0EFEE+47 RelocPtr g_MiscStatManager(0x02F60DA8); // A9D0A72CC9E5F85E2169118F999943FD43AF51EA+95 RelocPtr g_equipManager(0x02F60108); // FBC6C0FB3A858D20081F5FF9CB3E780E59DCE52F+50 RelocPtr g_relationshipRanks(0x01E66FE8); RelocAddr<_ChangeActorHeadPart> ChangeActorHeadPart(0x003F4860); // RelocAddr<_GetEitherHandSlot> GetEitherHandSlot(0x00346E90); // RelocAddr<_GetRightHandSlot> GetRightHandSlot(0x00346E80); // RelocAddr<_GetLeftHandSlot> GetLeftHandSlot(0x00346E70); RelocAddr<_LookupActorValueByName> LookupActorValueByName(0x003FA030); RelocAddr<_UpdatePlayerTints> UpdatePlayerTints(0x008E4AA0); RelocAddr<_GetActorBaseOverlays> GetActorBaseOverlays(0x0037FFB0); RelocAddr<_GetNumActorBaseOverlays> GetNumActorBaseOverlays(0x00380040); RelocAddr<_ApplyMasksToRenderTarget> ApplyMasksToRenderTarget(0x003F36C0); RelocAddr<_UpdateModelSkin> UpdateModelSkin(0x003F4B90); // Applies tint to ShaderType 5 nodes RelocAddr<_UpdateModelHair> UpdateModelHair(0x003F4CA0); // Applies tint to ShaderType 6 nodes RelocAddr<_UpdateModelFace> UpdateModelFace(0x003F4200); RelocAddr<_UpdateHarvestModel> UpdateHarvestModel(0x001A8280); RelocAddr<_GetRelationshipIndex> GetRelationshipIndex(0x0035C1E0); RelocPtr g_facePresetList(0x01E6B300); // aNosetype RelocAddr<_HasLOS> HasLOS(0x00949B70); class LoadedModFinder { const char * m_stringToFind; public: LoadedModFinder(const char * str) : m_stringToFind(str) { } bool Accept(ModInfo* modInfo) { return _stricmp(modInfo->name, m_stringToFind) == 0; } }; const ModInfo * DataHandler::LookupModByName(const char * modName) { return modList.modInfoList.Find(LoadedModFinder(modName)); } DataHandler* DataHandler::GetSingleton() { return *(g_dataHandler.GetPtr()); } MiscStatManager * MiscStatManager::GetSingleton(void) { return g_MiscStatManager.GetPtr(); } MiscStatManager::MiscStat * MiscStatManager::Get(const char * name) { for (UInt32 i = 0; i < m_stats.count; i++) { MiscStat * stat = &m_stats[i]; if (!_stricmp(name, stat->name)) { return stat; } } return NULL; } EquipManager * EquipManager::GetSingleton(void) { return *g_equipManager; } PersistentFormManager * PersistentFormManager::GetSingleton(void) { return *g_persistentFormManager; } FaceGen * FaceGen::GetSingleton(void) { return *g_faceGen; } MagicFavorites * MagicFavorites::GetSingleton() { return *(g_MagicFavorites.GetPtr()); } void MagicFavorites::ClearHotkey(SInt8 idx) { if (idx < 0 || idx >= hotkeys.count) return; hotkeys[idx] = NULL; } void MagicFavorites::SetHotkey(TESForm * form, SInt8 idx) { if (idx < 0 || idx >= hotkeys.count) return; SInt8 oldIdx = hotkeys.GetItemIndex(form); if (idx == oldIdx) return; if (IsFavorited(form)) { hotkeys[oldIdx] = NULL; hotkeys[idx] = form; } } TESForm * MagicFavorites::GetSpell(SInt8 idx) { TESForm * form = NULL; hotkeys.GetNthItem(idx, form); return form; } bool MagicFavorites::IsFavorited(TESForm * form) { SInt32 indexOut = -1; if (GetSortIndex(spells, form, indexOut) && indexOut != -1) return true; else return false; } MenuTopicManager * MenuTopicManager::GetSingleton(void) { return *(g_MenuTopicManager.GetPtr()); } NiPointer MenuTopicManager::GetDialogueTarget() { NiPointer refr; if (talkingHandle == (*g_invalidRefHandle) || talkingHandle == 0) return NULL; LookupREFRByHandle(talkingHandle, refr); return refr; } ActorValueList * ActorValueList::GetSingleton(void) { return *g_actorValueList; } ActorValueInfo * ActorValueList::GetActorValue(UInt32 id) { return (id < kNumActorValues) ? actorValues[id] : NULL; } UInt32 ActorValueList::ResolveActorValueByName(const char * name) { UInt32 id = LookupActorValueByName(name); if (id >= kNumActorValues) return 255; return id; } DefaultObjectList * DefaultObjectList::GetSingleton(void) { return g_defaultObjectList.GetPtr(); } void BGSSaveLoadManager::Save(const char * name) { CALL_MEMBER_FN(this, Save_Internal)(2, 0, name); } void BGSSaveLoadManager::Load(const char * name) { CALL_MEMBER_FN(this, Load_Internal)(name, -1, 0, 1); } BGSSaveLoadManager * BGSSaveLoadManager::GetSingleton(void) { return *g_saveLoadManager; } RelationshipRanks * RelationshipRanks::GetSingleton(void) { return g_relationshipRanks; } SInt32 RelationshipRanks::GetRelationshipRank(TESForm * form1, TESForm * form2) { RelationshipRanks * ranks = RelationshipRanks::GetSingleton(); if (form1 && form2) { return ranks->value[GetRelationshipIndex(form1, form2)]; } return ranks->value[kRelationshipAcquaintance]; } FacePresetList * FacePresetList::GetSingleton(void) { return g_facePresetList; }