#include "GameEvents.h" // 614D2151B14D0D61E7DA7088CAB85DB111E2E0D3+1B RelocAddr<_GetEventDispatcherList> GetEventDispatcherList(0x00194100); //EventDispatcher* g_footstepEventDispatcher = (EventDispatcher*) 0x01B2E9C0; // Story based events //EventDispatcher* g_harvestEventDispatcher = (EventDispatcher*) 0x012E5A74; // Event ActorKill 0xDEADBEEF // Event ActorItemEquipped 0xDEADBEEF // Event Pickpocket 0xDEADBEEF // Event BooksRead 0xDEADBEEF //EventDispatcher* g_levelIncreaseEventDispatcher = (EventDispatcher*) 0x01B39804; // Event SkillIncrease 0xDEADBEEF // Event WordLearned 0xDEADBEEF // Event WordUnlocked 0xDEADBEEF // Event Inventory 0xDEADBEEF // Event Bounty 0xDEADBEEF // Event QuestStatus 0xDEADBEEF // Event ObjectiveState 0xDEADBEEF // Event Trespass 0xDEADBEEF // Event FinePaid 0xDEADBEEF // Event HoursPassed 0xDEADBEEF // Event DaysPassed 0xDEADBEEF // Event DaysJailed 0xDEADBEEF // Event CriticalHitEvent 0xDEADBEEF // Event DisarmedEvent 0xDEADBEEF // Event ItemsPickpocketed 0xDEADBEEF // Event ItemSteal 0xDEADBEEF // Event ItemCrafted 0xDEADBEEF // Event LocationDiscovery 0xDEADBEEF // Event Jailing 0xDEADBEEF // Event ChestsLooted 0xDEADBEEF // Event TimesTrained 0xDEADBEEF // Event TimesBartered 0xDEADBEEF // Event ContractedDisease 0xDEADBEEF // Event SpellsLearned 0xDEADBEEF // Event DragonSoulGained 0xDEADBEEF // Event SoulGemsUsed 0xDEADBEEF // Event SoulsTrapped 0xDEADBEEF // Event PoisonedWeapon 0xDEADBEEF // Event ShoutAttack 0xDEADBEEF // Event JailEscape 0xDEADBEEF // Event GrandTheftHorse 0xDEADBEEF // Event AssaultCrime 0xDEADBEEF // Event MurderCrime 0xDEADBEEF // Event LocksPicked 0xDEADBEEF // Event LocationCleared 0xDEADBEEF // Event ShoutMastered 0xDEADBEEF