#include "GameRTTI.h" #include "skse64_common/Relocation.h" typedef void * (* _Runtime_DynamicCast_Internal)(void * srcObj, UInt32 arg1, const void * fromType, const void * toType, UInt32 arg4); // 09ECDC875A847989BA08B9E8A23656EDFE1F380C+A8 RelocAddr <_Runtime_DynamicCast_Internal> Runtime_DynamicCast_Internal(0x0147854A); // __RTDynamicCast void * Runtime_DynamicCast(void * srcObj, const void * fromType, const void * toType) { uintptr_t fromTypeAddr = uintptr_t(fromType) + RelocationManager::s_baseAddr; uintptr_t toTypeAddr = uintptr_t(toType) + RelocationManager::s_baseAddr; return Runtime_DynamicCast_Internal(srcObj, 0, (void *)fromTypeAddr, (void *)toTypeAddr, 0); } #include "GameRTTI.inl"