#include "Hooks_Data.h" #include "GameData.h" #include "PluginManager.h" #include "skse64_common/BranchTrampoline.h" UInt32 DataHandler::LoadScripts_Hook() { UInt32 ret = CALL_MEMBER_FN(this, LoadScripts)(); PluginManager::Dispatch_Message(0, SKSEMessagingInterface::kMessage_DataLoaded, (void*)NULL, 0, NULL); return ret; } RelocAddr LoadScripts_Enter(0x005D7A20 + 0x3EB); void Hooks_Data_Commit(void) { g_branchTrampoline.Write5Call(LoadScripts_Enter.GetUIntPtr(), GetFnAddr(&DataHandler::LoadScripts_Hook)); }