#include "skse64/NiNodes.h" #include "skse64/GameObjects.h" NiBoneNames * NiBoneNames::GetSingleton(void) { // 33EBA690BF2A27ACE16840951CA740822F8A4756+9A static RelocAddr addr(0x01F59E10); return addr; } NiNode * NiNode::Create(UInt16 arrBufLen) { void* memory = Heap_Allocate(sizeof(NiNode)); memset(memory, 0, sizeof(NiNode)); NiNode* xData = (NiNode*)memory; xData->ctor(arrBufLen); return xData; } BSFadeNode * BSFadeNode::Create() { void* memory = Heap_Allocate(sizeof(BSFadeNode)); memset(memory, 0, sizeof(BSFadeNode)); BSFadeNode* xData = (BSFadeNode*)memory; xData->ctor(); return xData; }