#include "skse64/NiRenderer.h" // 984B8D46444288152A10744FB7226DC9943D175E+57 RelocPtr g_renderManager(0x030C3C40); BSRenderManager * BSRenderManager::GetSingleton() { return g_renderManager; } // 56C98A6AC471728E145A8629B087CE2BE81252C1+CC RelocPtr g_shaderResourceManager(0x030AF4C0);