;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 8 Scriptname SF_BardDialogue_Instrumental_0014C064 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE if SingingBard.GetActorRef() == None return endif BardAudience.SetStage(100) SingingBard.GetActorRef().PlayIdle(IdleStop) (GetOwningQuest() as _00E_BardDialogueFunctions).PlaySong(SingingBard.GetReference(),ChangeSettings = False) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE Debug.SendAnimationEvent(SingingBard.GetActorRef(), "IdleDrumStart") ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN CODE BardAudience.SetStage(10) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment ReferenceAlias Property SingingBard Auto Idle Property IdleStop Auto Quest Property BardAudience Auto Idle Property IdleDrumStart Auto