#include "Hooks_Diagnostics.h" #include "skse64_common/SafeWrite.h" #include "skse64_common/Utilities.h" #include #include // not really needed, bethesda does this now void Hooks_Diagnostics_Commit(void) { UInt32 enableDiagnostics = 0; if (GetConfigOption_UInt32("General", "EnableDiagnostics", &enableDiagnostics)) { if (enableDiagnostics) { // } } }